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Text File  |  2002-10-07  |  400 b   |  12 lines

  1. ReadArchive "statics.vib"
  2.  
  3. Declare white_cornell = Shader [ PlainSurface [ Color '1.0,1.0,1.0' Kd 0.75 ] ]
  4.  
  5. Declare green_cornell = Shader [ PlainSurface [ Color '0.15,0.5,0.15' Kd 0.75 ] ]
  6.  
  7. Declare red_cornell = Shader [ PlainSurface [ Color '0.64,0.15,0.1' Kd 0.75 ] ]
  8.  
  9. static light_color = '1.0,0.9,0.7'
  10.  
  11. Declare alight = Shader [ PlainSurface [ Color light_color*2.0 Ka 1.0 Kd 0.0 ] ]
  12.